Journeys: you stay still and the dream comes past you

Most of ADdes is a picture that breathes. In a journey, things travel toward you instead: fractal shapes that open and fly by, glowing frames you pass through, and tunnels that fall slowly toward a still light.

Voyages: fractal shapes that open as they pass

Press J for a voyage now, or choose the Voyage Feel (in the Journeys drawer of the Feels panel) to dream only voyages. Random includes them too.

Each shape appears far ahead as a point and grows. At about 20 m it opens up: its pieces shrink apart and turn, so air opens between them. It passes around you, then closes again behind you and fades.

A voyage, recorded from the app.

The shapes
3D fractals: Menger boxes (boxes of boxes), Sierpinski pyramids and octahedra, Vicsek crosses and Cantor dust.
Four ways of travelling
Drift: one at a time, anywhere around you. Rings of four or five that you pass through, turning slowly. Spiral: each one a golden angle further round. Procession: left, right, left, like lanterns along a road.
The sound
The drone is muffled between passes and opens wide as a shape goes by. Each shape carries a soft whoosh of air that pans with it and drops in pitch as it passes.

Drive a sketch of a voyage

This sketch needs JavaScript and WebGL. The text on this page says everything it would show.

With the sketch focused: left and right change the way of travelling, up looks ahead, down looks behind. Space holds everything still.

A sketch in your browser, not the engine: it keeps the shapes, the four ways of travelling and the comfort rules, but not the app’s light or sound.

Three hallways and two tunnels, recorded from the app

Neon Hallway
Glowing outlines fly toward you, one every two or three seconds, and you pass through each one. K starts one now.
Psychedelic Hallway
A kaleidoscope tunnel of Prism Bloom’s rainbow spirals all around you. It ripples in waves that come toward you and slowly turns, with bands of colour flowing along it and discs floating past beyond its walls.
Wormhole Hallway
The Flame Tunnel’s flames on hoops you fly through, each with a sleeve that wraps around you as you pass.
Flame Tunnel
A symmetric flame painted inside an endless tube that flows toward a still, glowing core far ahead. W starts one now.
Trance Tunnel
A still cone ahead with the flame folded into a kaleidoscope of mirrored wedges, falling slowly toward the centre.

The hallways are in the Halls drawer of the Feels panel and the tunnels in the Tunnels drawer.

How the Neon Hallway is built

Frames that morph
Square, rounded, circle, hexagon, and back (some hallways use octagons or triangles). The number of sides changes only while a frame is a circle, so no step is ever visible. A full square to circle takes at least 10 s, and each frame is a little further along than the one before.
Tendrils
Fine curling wisps grow outward from every edge, each branching twice like a small flame. They swell and curl with the dream’s breath, 6.5 times a minute, in a slow wave that travels around the frame.
Colour
Each hallway takes its palette’s brightest, most saturated colours, at least 35° of hue apart. A frame’s tube is one colour and its tendrils take the next.
Twist and bend
Some hallways twist, each frame turned a few degrees from the one before. Some bend: the hallway ahead curves away, but every frame straightens onto your path before it reaches you.
The sound
The drone opens wide as you pass through each frame and closes between them, with a soft whoosh as the rim goes by.

Drive a sketch of a hallway

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With the sketch focused: up and down change the speed, left and right change the flavour. Space holds everything still.

A sketch in your browser, drawn with lines on a flat canvas. It follows the same rules (the slow morph, the breathing wave, the spacing of colour) but not the same light, and its Wormhole and Psychedelic flavours are simpler drawings of those hallways.

How the tunnels move

The flow
A slow zoom along the tube. The walls come toward you from the core, fastest about 45° from where you look and nearly still at the edge of your vision. The tube never rolls, and the core stays dead ahead.
Your control
Settings, Motion, Wormhole flow sets the fastest wall motion. The flow never jumps: Space freezes it at once, and it eases back in. Start gentle: your body is the judge.
Trance Tunnel
A kaleidoscope of 2N mirrored wedges, with N from 6 to 12 for each dream. The mirrors stay put while the flame turns behind them, as in a real kaleidoscope. No twist, no ripple, and the fall is half a Flame Tunnel’s flow.
In the headset
The Flame Tunnel’s tube runs behind you too, flowing away. The Trance Tunnel has no tube behind you and is drawn 270° around ahead of you.

Drive a sketch of a tunnel

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Flow is the fastest wall motion anywhere in view, in degrees a second. Wedges off is a Flame Tunnel; a number is a Trance Tunnel of that many mirrored wedge pairs. With the viewer focused: up and down change the Flow, left and right change the wedges. Space holds everything still.

A sketch in your browser, not the engine: it paints a small in-browser dream inside a tube, and eases its flow in over half the app’s 24 s. As in the Trance Tunnel, turning wedges on slows the fall to half of the Flow.

The comfort limits each journey keeps

Every journey keeps to measured limits. You stay still and the shapes move; the backdrop never moves.

The comfort limits of each journey
JourneyThe limit
VoyageNothing comes within 0.9 m of your head. No shape crosses your view faster than 52°/s at 1×. The voyage never runs faster than 2×, whatever the speed setting.
Neon HallwayNothing drawn comes within 1.29 m of your head, and nothing crosses your view faster than 45°/s at 1×.
Wormhole and Psychedelic hallwaysNothing comes within 0.9 m of your head, or passes faster than 0.9 rad/s. They ease in over 10 s, and Space freezes them.
Flame Tunnel and Trance TunnelThe fastest wall motion is 6°/s by default, 0 to hold it still, up to 18. The flow eases in over 24 s.

How the calm is measured  ·  The same journeys in a headset